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If you want something done right, you do it yourself. That seems to be the thought process behindTearUp, a destruction game being developed in the incredible Unreal 5 engine by a single person, Mica Berninghausen. Rumors had swirled for years that Rocksteady would develop a game based around Superman following its popular and belovedBatman: Arkhamfranchise, but instead its next game isSuicide Squad Kill the Justice League, due out next year. Meanwhile,TearUplooks likely to fulfill some of the desires such a game would have elicited.

TearUpis incredibly detailed and impressive. It is built around a series of complex physics interactions. Every single static mesh in the game has a “physics actor” attached to it. As a result, they react in real time to meet the needs of the moment at any given point in time. In short, this creates a game where everything a player does has a real, noticeable effect on structures and enemies. Buildings crumble, debris scatters, and enemies go flying as the player flies and attacks.
Also read:Critically Acclaimed Batman: Arkham Trilogy Dropping on Nintendo Switch Soon

It is some truly impressive work, especially to have been accomplished by one man rather than a massive AAA team with millions of dollars in the bank. Every object inTearUpis rapidly divided into smaller objects in real-time as soon as they are hit to create realistic, immersive, and shockingly beautiful destruction physics.
TearUp The City One Building at a Time
It’s not just exteriors, though. Micah used procedural generation technology to build out the insides of each building in the game. So as you fly about demolishing the city you aim to save, you will also be flying through elevator shafts, stairwells, unique floors, and more, creating a deeper and more realistic world all around you. The game allows you to fly straight through buildings without a hitch, ensuringTearUp’s gameplay always maintains a solid momentum.
Also read:Batman: Arkham Trilogy – The Latest Release to Follow the Digital-Only Trend

It will be interesting to see how this game further develops. Many games tend to avoid overly complex destruction physics due to how taxing it can be on the hardware trying to run the game. But with next-gen technology and the impressive Unreal Engine 5 available,TearUpis now something to keep on the radar. It could very well be the next big thing for physics engines in gaming.
Do you thinkTearUplooks cool? Does the idea of flying through a series of buildings with godlike power appeal to you, or would you rather play the hero and avoid collateral damage as much as possible? Sound off in the comments and on all of our social media feeds!

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Tanner Linares
Articles Published :90
Tanner Linares is an enthusiastic gamer with a propensity for babbling his opinions at people who may or may not care. He graduated with a degree in English Writing from Northern Michigan University in 2021. He is also writing several graphic novels with a wonderful illustrator.
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Batman: ArkhamrocksteadyTearUp
