Lord of the Mysteries: All 22 Pathways and Their 10 Sequences Explained
Every Pathway leads somewhere: madness, power, or the throne of a forgotten god.
Lord of the Mysteries from Cuttlefish That Loves Diving is a complex, Lovecraftian fantasy on top of one of the most unique power systems in modern fiction: the 22 Beyonder Pathways. The Pathways grant supernatural powers after drinking a complex potion, which allows individuals, called Beyonders, to climb up through Sequences, (more on this below). If they survive they can end up becoming either become gods, angels, or monsters.
Every Pathway has 10 core Sequences, beginning at Sequence 9 (lowest) and rising through to Sequence 0 (highest). Each is associated with a god, a mythical concept, or a Great Old One, and it shapes a Beyonder’s development with a distinct set of powers, themes, and dangers.

Here’s a complete breakdown of all 22 Pathways in Lord of the Mysteries, covering both standard and non-standard ones.
Table of Contents
What Are Pathways in Lord of the Mysteries?
Pathways are mystical routes that determine what kind of powers one acquires. Once someone drinks a potion linked to a Sequence, he/she becomes a Beyonder of that Pathway, and can’t switch to another. Advancing along a Pathway means getting closer to its source, be it a deity, an Outer Deity, or a forgotten entity. But there is also the risk of losing of one’s humanity in the process.
There are 22 known Pathways, with each Sequence offering unique powers, restrictions, and knowledge.

How the Ten Sequences Work
Low‑Sequence (9 → 8)– This is where it all begins. These abilities are helpful, but at this level, Beyonders can still be outmatched by ordinary firearms.
Mid‑Sequence (7 → 5)– Powers become more versatile, and rituals start playing a crucial role in further advancement.

High‑Sequence (4 → 1)– Known as the “Demigod” tier. Saints (Sequences 4 and 3) gain long lives and partial Mythical Creature Forms; Angels (Sequences 2–1) have full Forms and the ability to answer prayers across the world.
Sequence 0– At this level, a Beyonder becomes a True God, capable of rewriting the abilities of all those beneath them.
Above the Sequence– By merging with a Sefirah, one transcends into a Great Old One.
Standard Pathway Groups (22 total)
Complete Pathway-and-Sequence Chart
Reading Guide:Each column represents a Pathway, and each row shows a Sequence level from 9 to 0 (and beyond). Think of Pathways as supernatural “classes” and Sequences as levels of advancement within each class.
Originally From Outer Deities
2. Non‑Standard & Outer‑Deity Pathways
Outer Deities such as the Circle of Inevitability, Mother Goddess of Depravity, Mother Tree of Desire, and Uncertain Mist rule over these Pathways.
Lord of the Mysteries – Pathways and Sequences
The Pathways inLord of the Mysteriesare far more than just magic systems; they represent philosophies, ideologies, and destinies. Every Pathway gradually alters its user, mentally and physically, until they become something more (or less) than human.
Whether you’re fascinated by the elegance of the White Tower Pathway, the mystery of the Fool, or the violence of the Tyrant, there’s a route for every kind of seeker in the universe of Lord of the Mysteries. Bookmark this guide for whenever you want a quick refresher on how far your favorite character still has to go before reaching godhood.
Umair Nakade
Umair has loved anime since it was still pretty niche, growing up watching classics like Pokémon, Dragon Ball, Zatch Bell, and Beyblade in the early 2010s. Death Note really got him hooked, and since then, he’s caught up with everything from the Big Three to the latest Shonen Jump hits, with Haikyuu!!! as his favorite. But he’s not just about anime, Umair’s a huge cinephile, especially superhero flicks from Marvel and DC, and never misses opening day at theaters. When he’s not watching or writing, you will find him playing Wuthering Waves, AAA titles, or listening to Harry Styles on repeat. At Techwiser, Umair is dedicated to covering anime and pop culture content.