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Since its take-off in theIron Manfilm, the Marvel Cinematic Universe has expanded into a large collection of inter-connected productions including movies and shows. It has seen great success over the years, withAvengers: Endgamegrossing the second highest amount in history.

Related:‘He is Many, Many Different Characters’: Kevin Feige Reveals Kang is Deadlier Than Thanos Because of His Kang Variant Army
The movies are known to rely on Computer-generated imagery (CGI) to achieve mesmerizing visuals over practical effects. And these visual effects (VFX) require plenty of high-end computers and labor to achieve.

Marvel VFX Artists Complain of Grueling Work Schedule
In an interview withVulture, an ex-Marvel VFX artist claims the studio forces effects houses to produce high-quality results in short deadlines; and will also ask for VFX on reshoots very close to release, causing the artists to be overworked and generally understaffed.
Also read:‘Better late than pushing garbage’: The Batman 2 Producer Says Sequel Might Take 5 Years, Fans Defend Reeves Cares About Quality Unlike Kevin Feige

The artists are forced to work longer than they’re supposed to, otherwise, their studio will be blacklisted from receiving any more projects from Marvel. Further describing the unbearable work atmosphere, the artist claim:
“I was working 7 days a week, averaging 64 hours a week on a good week…. I’ve had co-workers sit next to me, break down and start crying.”

Fans Laugh off the Claims
Despite the description of the difficult work hours and the stress, fans aren’t sympathetic to the VFX artist’s plight. With many telling them to look for other jobs if it’s such a big problem, some suggested they should look at railroad workers to realize how better their life and pay is.
Read more:‘As close to Scorsese directing a MCU movie’: Fans Trash Steven Spielberg Directing Fantastic Four, Say the Legendary Director Cannot Be Tamed By Kevin Feige

So they’re working 9 hours a day?
And they’re crying?
I’ve just finished a gig working 12 hour days all week.
— 𝘼𝙣𝙙𝙮 𝘽𝙤𝙮 🏁 (@ShugsBoy)July 18, 2025
In the service we worked 12 hours a day for 6 days a week making like $12 while deployed. So 64 hours a week really isn’t that bad.
— Jake McKean (@JXMcKean)August 12, 2025
Check out:‘He Gets SH*T on Way Too Much’: VFX Artist Compares Zack Snyder With Horrible Marvel Studios Workplace, Says He’s the Nicest Guy in Hollywood
https://twitter.com/BlitzHyena/status/1552062256590258176?s=20&t=bASspp9mcUdk5qtVXNSjyg
While it’s always been known that many movies force VFX studios to work incessantly to produce quality work over a short period of time, many people faulted the VFX studios for accepting such difficult jobs and assigning them to a handful of people.
Don’t blame marvel. Blame the effects houses for bidding low on these projects.
— Brandon Dougherty (@TheBDougherty)June 03, 2025
Wait, they had to work 9 hour days… That’s it? Have you not heard of road workers or such working 12 hour days, 7 days a week? I feel for them, I do, it sucks, but, they do not have nearly the amount of stress that a blue collar worker does.
— BHD (@BlackhawkDowns)July 10, 2025
Furthermore, considering the difficulty in other menial jobs with lower pay, fans are unlikely to be sympathetic to them, with their love and adoration for the films also playing a role in the dismissal of the claims by VFX artists.
Source:Vulture
Nikhil Makwana
Articles Published :270
Nikhil Makwana is a writer for FandomWire, with interests in DC comics, anime, indie films, independent films, and Nicolas Cage. He’s pursuing a Bachelor’s degree in BBA,LLB from IFIM Law School. When he’s not writing, he reads books such as the classic Dune series and existential essays from Albert Camus and Jean-Paul Sartre.