343 admits Halo Infinite Season 2 launch was “bumpy”, working on fixes
343 Industries responded to the backlash surrounding Halo Infinite Season 2, admitting its launch was “bumpy” but assuring fans they’re listening to feedback and “reviewing options”.
Halo Infinite players can’t catch a break. After being met with onedisappointmentafteranother, they hoped theSeason 2 Lone Wolves updatewould turn the tides and potentially save the game’s player base fromdwindling further.

However, that wasn’t the case — at least, not according to the community at large. Many wereoutragedover the changes to weapons and movement. Nick ‘NICKMERCS’ Kolcheff alsoslammed the devsfor being “horrendous”.
Joseph Staten, the Head of Creative for Halo Infinite, admitted the Season 2 launch was “bumpy” and talked about how the team plans to make amends moving forward, such as taking all the feedback on board.

“Hey Spartans, this week has been bumpy,” he said. “That definitely wasn’t our goal. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.”
Staten also assured players that he and the other developers are taking all of the constructive criticism on board. “I’m reading every single one of them on this thread. So please keep the constructive feedback coming.”

Note: Some of you may wonder, “Does he even read the replies?!” Yes, I do. I’m reading every single one of them on this thread. So please keep the constructive feedback coming.
— Joseph Staten (@joestaten)August 10, 2025

More than 500 players responded to his tweet, with many suggesting ways to improve the game. Some raised concerns about theremoval of skill jumps and slides, while others focused on more niche things likebalancing thrusters.
The developers have a lot to do to appease the player base. Plus, there’s no guarantee that doing so will save the game from its downward spiral. Despite that, they’re still committed to improving it.
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